Question: Which FPS Is Better For Slow Motion?

How much can I slow down 60fps?

Here are some common overcranked frame rates with the respective percentages they should be slowed down to in post (in a 24p project/timeline): 30fps = 80% 48fps = 50% 60fps = 40%.

Does higher FPS mean better quality?

The higher the frame rate, the better quality you will get in video and animation. Games almost always run better using a GPU (Graphics Processing Unit) and display capable of high frame rates > 30 fps. … For example, an OLED display with 60–120 fps is much better than an LCD display at 24–30 fps.

Is 120 fps good for slow motion?

Most prosumer cameras will at least do 60 fps, which will slow motion down to half speed. Many now go up to 120 fps and specialty cameras will go even higher. … Choose your frame rate based on how long you want your final footage to last.

Can you slow down 24 fps?

How do I get smooth slow motion at 24 FPS? … There’s one option to achieve slow mo at 24 FPS , place your footage in timeline and use Twixtor Plugin (for both Premiere Pro and FCPX) or Optical Flow(FCPX) , but the result isn’t as good as 60 FPS or more slow mo .

How much can I slow down 120fps?

24fps ➗ 120fps = . 2, or 1/5 which is 20%. If you are unfamiliar with percentages in decimal form, here is a cheat sheet for you below at the bottom. Here is another use case.

Should I film in 24fps or 60fps?

As mentioned above 24fps is usually best for movies, 30fps is usually best for TV productions (such as news, drama and documentaries) whilst 60fps is better for sports footage. You also must consider the relationship between shutter speeds and frame rates.

Is 120 fps good for gaming?

120 FPS – Much more fluid and responsive than 60 FPS, it can provide an important edge when it comes to multiplayer games. However, some appreciate the extra responsiveness in single-player games, too, even if it means lowering some graphics settings.

Is 60fps good enough for slow motion?

Shooting at 60fps allows you to play back your footage at a slower fps (like 24fps), while still maintaining a streamlined, cinematic look.

How many frames per second is super slow motion?

960 fpsWith the Super Slow-mo feature, the action is shot at 960 fps, which is four times faster than regular slow motion. When it’s played back at 30 fps, that’s 32x slower, which makes everyday moments look epic.

How do I convert 60fps to 24fps without slow motion?

drag and drop the 60fps video down into Video Line. click middle right SETTINGS button to open “Video Settings” window, set “Framerate = 24”, then select correct profile, then save and exit. then click lower right RENDER button to export a new 24fps video without slow motion.

How much slower is 240fps?

At 240 fps, you can play the video up to eight times slower than it was recorded. At that frame rate, a four-second video could be stretched out for more than 30 seconds and still look as smooth as if it had been shot at normal speed.

Is higher fps slower?

Higher FPS doesn’t mean slower footage. Time passes at the speed time passes. However, if you want to shoot slow-motion stuff, you need to shoot with a higher framerate or else the camera is not recording enough data for it to look good when you slow it down. Slow-motion stuff is shot at high framerates.

Can you slow down 4k 30fps?

You can slow down any speed footage in your editing program. However the higher the shooting rate the better the slo-mo will be. For example if you shoot at 30fps you will have to play it back at 15fps to slow it by half. This results in repeating every other frame, so the image will stutter.

Is 120fps or 240fps slower?

More frame rate means more information. Shooting 120 fps or 240fps gives you more information in a shot. So when you play a 120 fps video in 24fps it will be 5 times slower. So 120 frames when played at 24 frames per second will create a slow motion video.

Can you convert 60fps to 24fps?

All your 60fps footage will have a different look than your 24fps footage. You flat out cannot evenly go from 60fps to 24fps, there’s just too little overlap in where the frames actually show up on a timeline.